Rhine Games

Where stories flow and adventures begin.

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We Are

Rhine Games

We are an independent game studio from Rhineland-Palatinate, Germany. We develop our own games, lend a hand on other studios' projects as a coproduction partner and bring games everywhere through publishing and porting. From the first prototype to release on Steam, Nintendo Switch, PlayStation, Xbox and Meta Quest.

Own GamesCoproductionPublishing & Porting
Own GamesPublishingPortingCoproductionNintendo SwitchPlayStationXboxMeta QuestSteamGodot Console PortsUnreal EngineUnityVROwn GamesPublishingPortingCoproductionNintendo SwitchPlayStationXboxMeta QuestSteamGodot Console PortsUnreal EngineUnityVR
Our Games

Built by us, shipped by us.

Trailer
Train Chase
2023VR Action / Arcade

Train Chase

A fast-paced VR chase on rails. Fight off waves of enemies across a moving train.

SteamMeta QuestMeta RiftPlayStation VR2
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Trailer
Plush Madness
2021VR Horror

Plush Madness

Plushie chaos in VR: activate every symbol in the maze and defeat the demon before time runs out.

SteamMeta QuestMeta Rift
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Publishing & Porting

We bring your game to every platform.

Got a finished game and want to bring it to the big stage? We handle publishing, porting or both, from submission to release.

Publishing

Whether PC stores like Steam, Epic Games Store or GOG, consoles like Nintendo Switch, PlayStation and Xbox or VR like Meta Quest: we release your game everywhere.

Porting

From PC to console or VR, we port your game to any target platform, fully set up and certified.

We're actively involved in developing the open-source Godot port (MIT licence) for Xbox, PlayStation and Switch.

We port and publish regardless of the engine, be it Godot, Unreal Engine, Unity or anything else. What matters is the game, not the tool behind it. Publishing and porting are available separately or together.

Want to bring your game to the big stage?

Let's talk
Coproduction

Projects we've helped build.

From programming to individual features, we got hands-on with these titles, co-developing them on commission and backing the teams behind them.